![]() If you like this project, there are several ways you can contribute to it: On macOS, just opening the Xcode project and running it is enough. Once the development environment is set up, building the game is usually as easy as: You can check those workflowsĪnd the CI scripts used in them for more info about how to prepare the dev environment. All ports use SDL 2, except for PSP, Nintendo DS, Nintendo 3DS, Nintendo Wii andĪll platforms supported are built from CI using GitHub Actions. Those are basically SDL and SDL_mixer,Īnd their dependencies. You will also need to install the libraries needed to make it work. Prerequisitesĭepending on the platform, you need to install a different toolchain to build the game for that platform. More platforms (like Android, iOS and tvOS) to come Soon™. Other than that, OpenSupaplex can be built for any of the following platforms: ![]() If you want to build the original game from its disassembled source code, please refer to OpenSupaplex is a 1:1 reimplementation of the original game in C and SDL, with just a few changes to make it easy to use with game controllers, and also easy to port to any platform. The source code for the speed fix is likewise, unavailable. ![]() Today the game and the so-called speed fix canīe downloaded free from here. Some enthusiasts have disassembled the game,įixed many bugs, and added many features. Since then the source code has been lost. Supaplex is a game made in the early nineties. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |