![]() ![]() The game starts off giving the player three lives and then takes a sadistic glee plucking them away, one at a time. Perhaps its clearest effort to follow in the footsteps of its old-school predecessors comes from Super Cyborg's absolutely brutal difficulty. This is exactly the same formula that any genre stable-mate from the NES era used, with Contra as the game it is most closely aping. The titular cyborg can move, jump, shoot in eight different directions, and pray that these limited skills are enough to get through the game. Enemies will come marching from both ends of the screen, stationary turrets will fire shot after shot, and the only way out is to fight through each and every obstacle in this game that so desperately wants to kill the poor little cyborg. The goal, like any other run 'n' gunner that preceded it, is to shoot all the things that can be shot until no more things remain. It is a traditional side-scrolling run 'n' gunner in the vein of many of the classic NES titles. Super Cyborg is about as old-school as a game can get without having to blow into it a couple of time to get it to work. ![]()
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